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2023
Watched 0 of 122 episodes this season
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Jan 2, 2023
S02E01 - Flash, Blast, and Smoke [Effects]
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Jan 4, 2023
S02E02 - Deconstruct, Analyze, and Rebuild [Planning & Game Design]
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Jan 6, 2023
S02E03 - Team Digital or Team Physical? [Grab Bag]
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Jan 9, 2023
S02E04 - Kirby Air Ride [Game Concepts]
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Jan 11, 2023
S02E05 - Don't Wait to Speak Your Mind [Team Management]
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Jan 13, 2023
S02E06 - Don't Anchor Your Center Point [Design Specifics]
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Jan 16, 2023
S02E07 - Attack Poses [Animation]
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Jan 18, 2023
S02E08 - Get the Sense of Scale Right [Graphics]
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Jan 20, 2023
S02E09 - Good Errands and Bad Errands [Planning & Game Design]
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Jan 23, 2023
S02E10 - Falling Sells the Feeling of Flight [Game Essence]
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Jan 25, 2023
S02E11 - Sora's Work-From-Home Strategies [Grab Bag]
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Jan 27, 2023
S02E12 - You'll Forget the Hardship, But the Game Will Endure! [Work Ethic]
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Jan 30, 2023
S02E13 - Put Parameters in Brackets [Programming & Tech]
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Feb 1, 2023
S02E14 - Game Music and Ambient Sounds [Audio]
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Feb 3, 2023
S02E15 - Directors Need to Be Unique [Work Ethic]
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Feb 6, 2023
S02E16 - Do We Really Need Enemies? [Game Essence]
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Feb 9, 2023
S02E17 - Competing with the Past [Grab Bag]
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Feb 11, 2023
S02E18 - Say No to Slow! [Design Specifics]
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Feb 14, 2023
S02E19 - Meteos [Game Concepts]
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Feb 17, 2023
S02E20 - Consider Rewards First [Game Essence]
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Feb 20, 2023
S02E21 - Learn to Count Frames! [Planning & Game Design]
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Feb 22, 2023
S02E22 - Follow-Throughs Make the Impact [Animation]
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Feb 24, 2023
S02E23 - Loading Screens [UI]
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Feb 28, 2023
S02E24 - Visual Effects in Slow Motion [Effects]
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Mar 3, 2023
S02E25 - Marketing is Multiplicative [Marketing]
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Mar 6, 2023
S02E26 - Games and Eye Strain [Grab Bag]
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Mar 8, 2023
S02E27 - Do Competitive Games Have to Be Complex? [Game Essence]
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Mar 10, 2023
S02E28 - Just Do It Already! [Work Ethic]
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Mar 14, 2023
S02E29 - Units of Speed [Design Specifics]
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Mar 17, 2023
S02E30 - Making Tutorials Feel Natural [Planning & Game Design]
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Mar 20, 2023
S02E31 - Game Essence in Falling-Block Puzzle Games [Game Essence]
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Mar 22, 2023
S02E32 - Mastering Up [Grab Bag]
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Mar 24, 2023
S02E33 - Ten People Can Produce Seven People's Work [Team Management]
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Mar 28, 2023
S02E34 - Audio as Fiction and Non-Fiction [Audio]
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Mar 31, 2023
S02E35 - Supervising Art Through Retouches [Graphics]
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Apr 3, 2023
S02E36 - Exaggerate to Make Up for Information Loss [Animation]
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Apr 5, 2023
S02E37 - Sodatete! Kouchuu Ouja Mushiking [Game Concepts]
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Apr 8, 2023
S02E38 - Emphasizing Text [UI]
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Apr 11, 2023
S02E39 - Using Tickets to Manage Tasks [Programming & Tech]
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Apr 14, 2023
S02E40 - Praise the Player! [Planning & Game Design]
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Apr 17, 2023
S02E41 - The Family Computer (and the NES) [Grab Bag]
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Apr 19, 2023
S02E42 - Dying Comes as a Relief? [Game Essence]
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Apr 21, 2023
S02E43 - How I Stuck With My Column [Work Ethic]
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Apr 24, 2023
S02E44 - An Up-Close Look at Smash Bros. Stages [Graphics]
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Apr 27, 2023
S02E45 - Development Secrets of the Original Kirby [Grab Bag]
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Apr 30, 2023
S02E46 - Paint an Accurate Picture of Your Game [Marketing]
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May 2, 2023
S02E47 - Behavior at Ledges [Design Specifics]
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May 5, 2023
S02E48 - Screen Shake [Effects]
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May 8, 2023
S02E49 - Don't Be Unresponsive [Planning & Game Design]
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May 10, 2023
S02E50 - Mountain Climbing Is More Than Just Climbing [Game Essence]
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May 13, 2023
S02E51 - Posing Suggestions [Animation]
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May 16, 2023
S02E52 - Voice Recording [Audio]
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May 19, 2023
S02E53 - Super Smash Bros. Brawl [Game Concepts]
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May 21, 2023
S02E54 - Don't Rely on a "Plan B" [Work Ethic]
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May 25, 2023
S02E55 - Canceled Games [Grab Bag]
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May 27, 2023
S02E56 - Menus Define Your World [UI]
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May 29, 2023
S02E57 - Branching Tastes [Work Ethic]
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Jun 1, 2023
S02E58 - Game Writing is Unique [Planning & Game Design]
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Jun 5, 2023
S02E59 - Explain Ideas to Everyone at Once [Team Management]
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Jun 7, 2023
S02E60 - The Basics of Pixel Art [Graphics]
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Jun 9, 2023
S02E61 - ♪ PRESS START [Grab Bag]
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Jun 12, 2023
S02E62 - Make Retries Quick [Game Essence]
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Jun 14, 2023
S02E63 - Family BASIC [Programming & Tech]
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Jun 16, 2023
S02E64 - Maps Are Game Screens, Too [Design Specifics]
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Jun 19, 2023
S02E65 - The Fun in Picking Sides [Planning & Game Design]
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Jun 21, 2023
S02E66 - Squashing and Scaling [Animation]
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Jun 23, 2023
S02E67 - Game Demos [Marketing]
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Jun 26, 2023
S02E68 - Daily Report Suggestions [Team Management]
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Jun 29, 2023
S02E69 - Games During My Childhood [Grab Bag]
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Jul 4, 2023
S02E70 - Kid Icarus: Uprising [Game Concepts]
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Jul 7, 2023
S02E71 - Broad Input, Broad Output [Work Ethic]
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Jul 10, 2023
S02E72 - Arranging Music [Audio]
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Jul 13, 2023
S02E73 - Is Your Game Appealing Enough to Start Over? [Game Essence]
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Jul 17, 2023
S02E74 - Motion Sickness in 3D Games [Planning & Game Design]
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Jul 20, 2023
S02E75 - Unifying Visual Style [Graphics]
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Jul 25, 2023
S02E76 - Hit Marks [Effects]
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Jul 28, 2023
S02E77 - The Team Behind Super Smash Bros. Brawl [Grab Bag]
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Aug 1, 2023
S02E78 - Color-Coding Your Game [UI]
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Aug 4, 2023
S02E79 - Game Essence in Shooting Games [Game Essence]
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Aug 8, 2023
S02E80 - Super Smash Bros. for 3DS / Wii U [Game Concepts]
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Aug 12, 2023
S02E81 - Bug Testing Never Ends [Team Management]
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Aug 15, 2023
S02E82 - Staying Organized with Hierarchical Outlines [Planning & Game Design]
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Aug 18, 2023
S02E83 - A Fight Between Live Action and Animation [Graphics]
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Aug 22, 2023
S02E84 - Guidelines [Grab Bag]
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Aug 24, 2023
S02E85 - Masahiro Sakurai on Creating Games Introduction Video
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Aug 25, 2023
S02E86 - Unexpected Results [Design Specifics]
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Aug 29, 2023
S02E87 - Damage Animations [Animation]
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Sep 1, 2023
S02E88 - Official Websites [Marketing]
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Sep 5, 2023
S02E89 - Keep Your Internal Pressure High [Work Ethic]
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Sep 8, 2023
S02E90 - Knockback in Super Smash Bros. [Programming & Tech]
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Sep 12, 2023
S02E91 - The Original Piece is Always Right [Audio]
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Sep 15, 2023
S02E92 - Make Important Elements Bigger [UI]
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Sep 19, 2023
S02E93 - More Game Essence Means Less Broad Appeal [Game Essence]
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Sep 22, 2023
S02E94 - Show and Tell: Some Rare Belongings [Grab Bag]
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Sep 25, 2023
S02E95 - The Perils of Interpolation [Animation]
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Sep 28, 2023
S02E96 - Planning Your Game’s Rewards [Planning & Game Design]
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Oct 3, 2023
S02E97 - Do Graphics Impact Fun? [Graphics]
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Oct 6, 2023
S02E98 - Billboards [Effects]
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Oct 10, 2023
S02E99 - Flick Input [Design Specifics]
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Oct 13, 2023
S02E100 - Special Crossover! #1 [Special]
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Oct 16, 2023
S02E101 - Special Crossover! #2 [Special]
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Oct 19, 2023
S02E102 - Special Crossover! #3 [Special]
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Oct 24, 2023
S02E103 - The Majority Shouldn't Always Rule [Work Ethic]
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Oct 27, 2023
S02E104 - The Shoryuken Command [Game Essence]
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Oct 30, 2023
S02E105 - Super Smash Bros. Ultimate [Game Concepts]
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Nov 2, 2023
S02E106 - Avoiding Comparison [Planning & Game Design]
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Nov 7, 2023
S02E107 - Making Games as Part of a Company [Team Management]
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Nov 10, 2023
S02E108 - Fighter Reveal Videos [Marketing]
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Nov 14, 2023
S02E109 - Making Sequels [Planning & Game Design]
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Nov 17, 2023
S02E110 - Odds and Ends of Supervising [Graphics]
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Nov 21, 2023
S02E111 - Facial Animations [Animation]
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Nov 24, 2023
S02E112 - Strong Attack, Light Reverb [Audio]
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Nov 28, 2023
S02E113 - Game & Watch Designs [Grab Bag]
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Dec 1, 2023
S02E114 - I Want to Choose Fast! [UI]
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Dec 5, 2023
S02E115 - The Pros and Cons of Leaderboards [Game Essence]
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Dec 8, 2023
S02E116 - The Power of Suggestion [Work Ethic]
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Dec 12, 2023
S02E117 - How Multiple People Work on One File [Programming & Tech]
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Dec 16, 2023
S02E118 - Teaching Players How to Play [Design Specifics]
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Dec 19, 2023
S02E119 - Making Things Look Miniature [Graphics]
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Dec 22, 2023
S02E120 - It’s Easier If They Already Know [Planning & Game Design]
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Dec 26, 2023
S02E121 - Creators Change, Too [Grab Bag]
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Dec 29, 2023
S02E122 - Finish Everything Within the Day [Team Management]